Creation of orientable cylinders between two joints in Maya using constraints

Published on January 06, 2026 | Translated from Spanish
Cylinder in Maya showing aim constraint towards a joint and stretch setup to maintain orientation and length between two points.

The Art of Connecting Joints with Smart Geometry

Creating cylinders that automatically orient between two joints in Maya is like establishing digital bridges that dynamically adapt to their anchor points 🌉. This technique is invaluable for mechanical systems, robotic limbs, or any situation where geometry needs to connect two moving points while maintaining correct orientation and proportion.

Preparation: The Importance of Local Axes

The success of this technique critically depends on the correct alignment of the cylinder's local axes. A poorly oriented axis will result in erratic rotations regardless of how the constraints are configured.

A well-aligned local axis is like a calibrated compass: it always points in the right direction.

Aim Constraint Setup for Orientation

Aim constraints are the heart of the system, responsible for keeping the cylinder pointing towards the target joint like a digitally guided missile.

Controlling the Second End with Complementary Techniques

While the aim constraint controls one end, the other end requires additional approaches to complete the connection system.

Stretch Systems for Adaptable Length

For cylinders that must stretch or compress between joints, stretch deformers add that crucial layer of mechanical realism.

Common Practical Applications

This technique finds application in numerous animation and rigging scenarios where dynamic connection between elements is needed.

Optimization and Troubleshooting

Like any technical system, problems can arise that require debugging and optimization.

Professional Workflow

Implementing this system consistently requires following a specific methodology to ensure predictable results.

And when your cylinder decides