Creating Choreographies in 3ds Max Through Animation Tests

Published on January 06, 2026 | Translated from Spanish
3D character in a dance pose within 3ds Max with visible IK controls and animation timeline.

When Your 3D Character Wants to Be a Salsa Dancer 💃

Before diving into creating the next viral choreography, every smart animator does the same thing: absurd tests that look more like a drunkard's dance than professional animation. By activating the IK system in 3ds Max, our anonymous hero discovers that making a digital hip move requires more art than science.

The Scientific Method of the Groovy Animator

These seemingly chaotic tests hide a brilliant strategy:

A choreography in 3ds Max is like a cocktail: you test the ingredients separately before mixing them.

The Art of Tripping Gracefully

That mistake in the arm movement that seemed like a disaster? It's actually a gift, because:

  1. It reveals the rig's limits before the real show
  2. It allows adjusting IK controls like a pro
  3. It avoids surprises when it's too late for changes
  4. It provides material for anecdotes on 3D forums 😅

Choreography for Dummies (Animators Edition)

Separating movements into independent actions isn't just organized - it's revolutionary. Like having a dictionary of dance steps you can combine to the rhythm of any song. And if the result looks like a convulsion, you can always say it's modern dance.

Remember: If your character complained about so many tests, simply delete the voice controller. Problem solved. 🤖