Create Manual Rigs with CAT in 3ds Max Without Plugins

Published on January 08, 2026 | Translated from Spanish
Screenshot showing the manual rig building process in CAT with individual bones and custom controls.

The Art of Manual Rigging with CAT in 3ds Max 🎨🦴

Creating a rig from scratch with CAT is like sculpting a digital skeleton: bone by bone, control by control. This method gives you absolute freedom to design custom animation systems, without relying on pre-designed templates that limit your creativity.

Building Your Creature Bone by Bone

  1. Create an empty CATParent:
    • Go to Create Panel > Systems > CAT
    • Select CATParent and draw it in your scene
  2. Add your basic armature:
    • Right-click on CATParent > Add Limb
    • Build bone chains manually
    • Adjust lengths and orientations with precision
  3. Set up master controls:
    • Define Custom Controllers for intuitive manipulation
    • Set rotation and translation limits
    • Create relationships between controls with Constraints
"A perfect manual rig is like a custom-tailored suit: every seam (or bone) is exactly where it should be"

Advantages of the Manual Approach

AdvantageBenefit
Absolute control You adapt every element to specific needs
Optimization You include only what your project requires
Deep learning You understand every aspect of the animation system

Common Mistakes and How to Avoid Them

Pro tip: Even though you work manually, save custom presets of your best creations. This way you'll have a library of proven solutions for future projects. And remember: mastering manual rigging with CAT is like learning digital bone surgery - it hurts at first, but the result is unique satisfaction (and a character that moves just as you want) 💀.