Create a bouncing ball that leaves animated letters in 3ds Max

Published on January 06, 2026 | Translated from Spanish
Animated sequence in 3ds Max showing a bouncing ball leaving letters formed from splatters, with Particle Flow and Morpher windows visible.

Creating a Bouncing Ball that Leaves Animated Letters in 3ds Max

Do you want your 3D ball to leave a trail of letters as if it were a magical message? ✨📝 With this guide, you'll combine traditional animation, particles, and morphing in 3ds Max to create an effect that looks like it's straight out of a TV commercial. Get ready to bounce your creativity. 🏀

Step 1: Expressive Ball Animation

Basic Method:

  • Auto Key + acceleration curves
  • Use Bounce in the Curve Editor
  • Add secondary rotation

For Pros:

  • Rig with Squash & Stretch
  • Deformation controller
  • Dynamics with MassFX

Step 2: Particle System for Impacts

  1. Create a Particle Flow
  2. Configure Birth On Collision
  3. Assign a splatter as geometry
  4. Adjust timing with Age Test
Particles are like Tom Thumb's breadcrumbs: they mark the path for the letters to appear at just the right moment.

Step 3: Magical Transformation with Morpher

PreparationProcessTricks
1. Model base splatterApply Morpher modifierUse Channel List
2. Create letters (same topology)Add as TargetsSmooth curve animation
3. Verify verticesKeyframe the transitionCombine with Material

Advanced Techniques (Optional)

5 Mistakes That Ruin the Effect

  1. Inconsistent topology between splatter and letters
  2. Unsynchronized timing between bounce and appearance
  3. Particles that don't inherit rotation
  4. Forgetting Reset XForm before morphing
  5. Excessive subdivisions (slows down the morph)

With this system, your ball won't just bounce, it will write messages as if by magic! And when you see it rendered, don't be surprised if you start thinking about all the creative variations you could make. Maybe a snowball that leaves icy words? ❄️

Nostalgia Bonus: If you miss the old days of RealFlow, think that now you can achieve similar effects directly in 3ds Max... without waiting hours for it to finish calculating. Progress is sweet! 🍬