Correctly Export Blender Animations to 3ds Max Without Losing Quality

Published on January 07, 2026 | Translated from Spanish
Export process between Blender and 3ds Max showing correct FBX format settings for animation and OBJ for geometry

The Bridge Between Blender and 3ds Max

Exporting animations between Blender and 3ds Max can feel like trying to make two different languages talk with a faulty translator. The problems you describe are extremely common and are usually due to incorrect export settings rather than real format limitations.

The FBX format is indeed the best for animations, but it requires specific configuration in both programs. The quality loss in OBJ and issues with fractured objects indicate that the export parameters are not optimized for your particular case.

Exporting between Blender and 3ds Max is like packing suitcases for a trip: if you don't do it right, you arrive without the right clothes

Correct FBX Export Configuration

FBX is the most robust format for animations, but Blender has specific options that must be activated for a successful transfer to 3ds Max. Don't use the default settings.

Critical Parameters for FBX in Blender

In Blender's FBX export panel, these options make the difference between success and failure. The FBX version is also important for compatibility.

Scale is the number one enemy in exports. Blender and 3ds Max handle units differently, causing those quality issues you mention 😅

Solution for Fractured Objects

Fractured objects are particularly problematic because they can be exported as static geometry without animation information. You need to ensure they are exported as individual animated objects.

If you used Blender's cell fracture, each piece should have its own animation. FBX can handle this, but it requires additional configuration.

Step-by-Step Workflow

Follow this methodical process to avoid the most common problems. Patience is key when working between different programs.

Start with a simple test scene before trying with your full project. A basic animated cube will confirm that the settings work.

Import Settings in 3ds Max

The problem may also be on the 3ds Max side. The FBX import configuration must match your Blender export.

3ds Max has specific options for handling FBX files from Blender. Don't use the default values or you'll lose critical information.

Alternative Formats When FBX Fails

If after all this FBX still doesn't work, there are alternatives. Although less ideal, they can get you out of a temporary bind.

The Alembic (.abc) format is excellent for complex animated geometry, including fractured objects. It's more specialized but very robust.

Specific Troubleshooting

For the specific problems you mention, here are the direct solutions. Identify which one fits your case.

Different quality in OBJ is usually due to differences in normal smoothing and scale. Fractured objects that don't load indicate issues with instances or groups.

After following these instructions, your animation should travel happily between Blender and 3ds Max... though you'll probably still prefer sticking to one program to avoid future headaches 🔄