Correct Use of Float Limits for Controlled Animation in 3ds Max

Published on January 08, 2026 | Translated from Spanish
Animation sequence in 3ds Max showing Float Limits applied to a ball bouncing on stairs with highlighted frame ranges.

The Art of Taming Animations with Smart Limits

Using Float Limits in 3ds Max is like putting invisible rails on an animation 🛤️. These powerful tools allow restricting movement within specific ranges, preventing those annoying "jumps" or out-of-control values that ruin the illusion of realistic physics. However, their implementation requires precision and understanding of how different limits interact on the timeline.

Understanding the Nature of Float Limits

Float Limits do not create movement – they act as security guards that prevent values from going outside predefined ranges. Their correct implementation requires understanding their fundamental behavior.

Float Limits are like safety railings: they don't tell you where to walk, but they prevent falls.

Float List Setup for Sequential Control

The Float List acts as the orchestra conductor that coordinates when and how different limits are applied.

Implementation Methods for Different Scenarios

Different types of animation require specific approaches for limit implementation.

Workflow for Ball Animation on Stairs

A step-by-step approach ensures predictable and controlled results.

Advanced Control with Script Controllers

For complex needs, Script Controllers offer programmatic control over limits.

Common Errors and How to Avoid Them

Certain recurring errors can completely ruin the effect of Float Limits.

Integration with Other Control Systems

Float Limits work best when integrated with other animation control tools.

And when your ball still behaves like it has rocket propulsion, you can always argue it's a magical ball in an alternate physics universe 🧙. After all, in the world of 3D animation, sometimes restriction "errors" become fantasy features.