Controlling Complex Rotations in 3D Animations with Helper Objects

Published on January 06, 2026 | Translated from Spanish
3D object rotating on multiple axes controlled by a Dummy in 3ds Max, showing the hierarchy system for complex rotations.

When Your 3D Object Wants to Be an Olympic Gymnast 🤸

3D Animation 101: if your object insists on spinning like a top in a nightclub, you probably need to control its movements better. Rotation on multiple axes can turn your model into a figure skating star... even if that's not exactly the effect you were going for.

The Art of Taming Rebellious Rotations

In the 3D world, every object comes with its own rotation coordinate system, like a teenager with their own value system. The problem arises when you want it to rotate on more than one axis simultaneously. This is where helper objects come in, the true unsung heroes of animation.

"A Dummy in 3ds Max is like that friend who's always willing to help you move furniture: they do the heavy lifting without complaining."

Steps for Controlled Rotation (and Not a Spinning Chaos)

The Dreaded Gimbal Lock and How to Avoid It

This phenomenon occurs when two axes align and your object loses a degree of freedom, like when you run out of arguments in a discussion. To avoid it:

Remember that in 3D animation, as in life, sometimes less is more. If your model is spinning as if it had a vertigo attack, maybe it's time to simplify. After all, not even the best dancers do pirouettes on all three axes at the same time... unless they're in a Marvel movie. 🦸

And now, if you'll excuse me, I'm going to try to get this virtual cube to stop spinning as if it were in a centrifuge. Spoiler: I'll probably end up dizzy before the object does. 😵