Complete Guide to Transferring Details with Normal Maps in Blender

Published on January 07, 2026 | Translated from Spanish
3D illustration showing the baking process between a detailed high poly model and its low poly version with normal map applied.

The baking process allows transferring complex details to simple models, optimizing performance without sacrificing visual quality.

Preparation of the 3D models

The workflow requires two versions of the same object:

Essential UV setup

Both models must have properly unwrapped UV maps. To generate them:

  1. Select all faces in edit mode
  2. Use the smart uv project or unwrap tool
  3. Verify there are no overlaps

Preparations before baking

On the low poly model, you must:

Baking process in Cycles

The fundamental steps include:

  1. Switch to render engine cycles
  2. Select normal map in the bake options
  3. Enable selected to active
  4. Select high poly first, then low poly
  5. Start the process with the bake button

Solution to common problems

The most common errors and their solutions:

Application of the final result

The generated normal map is connected to the normal map node and then to the main bsdf. This allows visualizing the high poly details on the optimized model.