
An Action RPG with Strategic Depth
The recent launch of The First Berserker: Khazan offers players an intense action experience combined with complex customization mechanics. Developed by the creators of Dungeon Fighter Online, this title transports users to the world of Arad through the perspective of a fallen warrior.
The combination of visceral combat and resource management creates a challenging experience for genre lovers
Progression and Adaptation Mechanics
The character development system is based on several interconnected elements:
- Lacrima: Resource obtained by defeating enemies
- Skill Trees: Specializations by weapon type
- Weapon Scaling: Affinity with specific stats
- Respecialization: Mechanic to readjust development
The Importance of Build Planning
Different armaments require distinct approaches in point distribution. A warrior using dual weapons will need to prioritize different stats than a heavy weapons user. This diversity encourages experimentation and tactical rethinking during the adventure.
The Point Reallocation Process
For those who wish to change their combat focus, the game offers the possibility to reset stats using special items. These items, though limited in early stages, allow:
Reinvest resources: Recover all spent Lacrima
Reorganize skills: Redistribute points in new trees
Optimize builds: Adapt to different challenges
Availability of Respecialization Tools
Items to reset progress appear in various forms during the adventure. Some can be found exploring the world, while others are available through trading. In advanced phases, players gain the ability to craft them, facilitating experimentation with different playstyles.