Complete Guide to Rigging and Animating an AT-AT Like a Pro

Published on January 07, 2026 | Translated from Spanish
3D model of an AT-AT showing its rig structure with bones and controllers, next to a timeline window with walk cycle animation.

Master the Art of Animating Imperial Walkers ⚙️

Remember that AT-AT animation you lost? Don't worry, recreating it will be easier than infiltrating Echo Base. Being a mechanical structure, the rigging is simpler than with organic creatures, though equally challenging.

"Animating an AT-AT you discover that the real dark side is poorly configured IK solvers" - Wisdom from a frustrated animator

Structuring Your Walker's Skeleton 🦴

The AT-AT rig follows a militarily precise hierarchy:

Recommended leg setup:

  1. Create three bones per leg (thigh, knee, ankle) 🦵
  2. Apply Spline-type IK Solvers for smooth movement
  3. Set realistic rotation limits
  4. Add custom controllers for easy manipulation

The Art of the Imperial Walk Cycle 🚶

For your AT-AT to march with elegance:

Common Mistakes and Solutions

Resources for Continued Learning 📚

Remember that animating a perfect AT-AT takes practice... or an army of stormtroopers forcing you to work. In the end, you'll be able to say proudly: "I animated that walker" (even if technically you just followed this tutorial). 🌌