Comparison between Goxel and Qubicle: voxel modeling tools

Published on January 06, 2026 | Translated from Spanish
Visual comparison between Goxel and Qubicle interfaces showing voxel modeling tools and export options

Comparison Between Goxel and Qubicle: Voxel Modeling Tools

The universe of voxel modeling features two prominent protagonists that represent different approaches to creating three-dimensional objects. On one hand, Goxel emerges as a free and accessible alternative, while Qubicle positions itself as the professional paid solution. This comparison explores their capabilities, limitations, and ideal use cases 🎮.

Goxel: Versatility Without Cost

Goxel is characterized by offering a basic but functional set of tools for voxel creation, ideal for users starting in this field or needing quick prototypes. Its intuitive interface allows modeling with blocks using layer functions, symmetry, and export to standard industry formats. However, its free nature implies certain technical limitations that become evident when compared to more complete solutions.

Main Features of Goxel:
  • Complete free access without usage restrictions
  • Basic voxel editing and manipulation tools
  • Layer system for project organization
  • Symmetry functions for symmetrical modeling
  • Export to common formats like OBJ and PLY
  • Minimalist interface with a fast learning curve
"Choosing between Goxel and Qubicle is like deciding between a pencil and a 3D printer: one is perfect for quick sketches, while the other materializes your ideas with industrial precision"

Technical Limitations of Goxel

When projects increase in complexity, the limitations of Goxel become more evident. The absence of advanced mesh optimization tools results in models with excessive geometry, affecting performance in production environments. Its export options lack specific configurations for game engines, and handling high-resolution projects can become problematic due to limitations in organization and resource management.

Areas Where Goxel Shows Deficiencies:
  • Lack of automatic voxel mesh optimization
  • Limited export options for game engines
  • Absence of rigging and animation tools
  • Difficulties with large-scale or high-resolution projects
  • Basic organization of complex projects
  • Limited integration into professional pipelines

Qubicle: Professional Power

Qubicle represents the natural evolution when project requirements exceed the capabilities of basic tools. Designed specifically for professional environments, it incorporates advanced optimization functions that significantly reduce vertex count while maintaining visual quality. Its native export systems for Unity and Unreal Engine facilitate integration into established development pipelines.

Competitive Advantages of Qubicle:
  • Intelligent mesh optimization without loss of detail
  • Direct export to game engine formats
  • Complete rigging and animation tools
  • Advanced management of high-complexity projects
  • Professional organization and teamwork functions
  • Smooth integration into established production pipelines

Conclusion: Choice Based on Needs

The decision between Goxel and Qubicle fundamentally depends on the project's scope and objectives. For quick prototypes, learning, or personal artistic projects, Goxel offers a more than sufficient solution without financial investment. However, for professional productions requiring efficiency, optimization, and integration into game engines, Qubicle amply justifies its cost with specialized tools and optimized workflows. Both tools demonstrate that voxel modeling can adapt to different levels of demand and budget 💻.