CityEngine: Model Urban Environments with Procedural Rules

Published on January 05, 2026 | Translated from Spanish
Screenshot of CityEngine showing an aerial view of a procedurally generated 3D city, with streets, plots, and buildings of different heights and styles, next to the CGA rules editor window.

CityEngine: Model Urban Environments with Procedural Rules

In the field of 3D modeling for large-scale environments, CityEngine stands out as a specialized tool. Its main purpose is to create complete cities and extensive urban landscapes using procedural techniques, avoiding the tedious manual work of modeling each element separately. 🏙️

The Procedural Engine: The CGA Language

The power of CityEngine lies in its CGA rules language (Computer Generated Architecture). Users define a set of text-based instructions that dictate how the geometry is built. These rules take a simple initial shape, like the outline of a plot, and subdivide, extrude, and decorate it automatically to create facades, windows, roofs, and other architectural details.

Key advantages of using CGA rules:
  • Stylistic coherence: You can generate thousands of unique buildings that share the same architectural style defined in the base rules.
  • Parametric control: Modifying parameters like height, number of floors, or window type instantly updates all affected models.
  • Massive efficiency: Once a complex rule is written, you can apply it to hundreds of plots to create an entire district in seconds.
The beauty of the procedural system is that the effort is focused on defining the rules; afterward, the software handles executing them on a massive scale.

The Geographic Base: Integration with GIS Data

The workflow doesn't start from scratch. CityEngine is fed with real-world GIS data, such as shapefiles containing information about streets, rivers, plot boundaries, and contour lines. The software imports this 2D data and uses it as a base plan on which to apply the CGA rules, extruding the flat shapes into three-dimensional volumes.

Typical steps in the workflow:
  • Import data: Street and plot maps are loaded from GIS sources.
  • Assign rules: Each plot or street type is assigned a specific set of CGA rules.
  • Generate and adjust: The city is generated procedurally. Global or individual parameters can be adjusted to refine the result.
  • Export: The complete 3D scene is exported to common formats for use in game engines, rendering software, or interactive presentations.

Applications and Power of the Procedural Approach

This method is invaluable for visualizing urban planning projects, creating scenarios for video games or movies, and simulating city growth. While a traditional modeler might take weeks to detail a neighborhood, CityEngine allows exploring multiple design variants in a fraction of the time. The initial investment in writing the rules is compensated by the ability to produce complex and varied 3D content consistently and quickly. The final result is an urban environment that, although computer-generated, can be perceived as organic and believable. 🚀