Choosing Between Maya or 3ds Max with Your Career Future in Mind

Published on January 07, 2026 | Translated from Spanish
Comparison of Maya and 3ds Max interfaces in a 3D animation work environment

Choosing between Maya or 3ds Max with your job future in mind

Making the decision about which software to use for animating may seem like a simple technical dilemma, but in reality, you're choosing a path that can significantly influence your professional profile and the opportunities that come your way later on. Considering that you already handle 3ds Max for modeling, texturing, and rendering, it's completely valid to have doubts about whether to make the jump to Maya or stay in the environment you already know.

Why is Maya the standard in animation?

Maya has positioned itself as the favorite software in the animation industry, especially in film, VFX, and large productions. This is no coincidence; its rigging system is more robust, the Graph Editor has more specialized tools, and its integration with rendering engines and simulation is more advanced. Additionally, tools like Advanced Skeleton or plugins like ngSkinTools are almost mandatory in high-level productions. It's like Maya is the race car of animation, always ready for high speed! 🏎️

What advantages does sticking with 3ds Max have?

Don't underestimate 3ds Max. In architectural visualization, product animation, and some smaller games, it is still widely used. Additionally, its ease of use for those coming from modeling makes the animation learning process more gradual. If you're already comfortable with the timeline, the Curve Editor, and the Skin Modifier, staying in Max could allow you to animate without losing fluency.

Is it viable to animate in Maya and then export to Max?

Technically it's possible, but it's not the most recommended. Exporting animations between Maya and 3ds Max involves baking animation processes and often details like constraints, expressions, or certain types of rig controllers are lost. Additionally, handling skin weights, constraints, and advanced rigs almost always generates incompatibilities.

Final recommendation: Choose according to your professional goal

Deciding between Maya and Max is like choosing between coffee and tea. In the end, both will keep you up at night when you have to do a render in the early hours. But at least you'll be creating something incredible! ☕