
Chaos Releases Vantage 3.1 with New Tools
Chaos presents a major update for its real-time visualization and rendering software. Vantage 3.1 responds to community requests and introduces features designed to streamline work with dense and complex scenes. 🚀
New Rendering and Scattering Capabilities
Version 3.1 focuses on providing more control and efficiency. A batch rendering system allows processing multiple views or scenes automatically. Additionally, native integration with Chaos Scatter has been enhanced to handle millions of instances, such as trees or rocks, more intelligently. The software now loads only the resources necessary for the active view, which optimizes RAM memory usage.
Main improvements in this area:- Sequential and unsupervised batch rendering.
- Manage massive environments with Chaos Scatter natively and efficiently.
- Load assets selectively to save system resources.
Vantage 3.1 is built to handle the complexity that modern artists demand, from previewing to producing final images.
Expanded Workflow and Supported Formats
The connection with other tools in the Chaos ecosystem is smoother. Import of animations from 3ds Max has been improved, adding support for linked transformation controls. Compatibility with the OpenVDB format has also been added, allowing the use of volumes to simulate atmospheric effects like smoke or fog. Switching between cameras within a scene is now faster.
Advances in compatibility and usability:- Import 3ds Max animations with greater fidelity and control.
- Use OpenVDB files to integrate volumetric effects.
- Navigate and review different camera shots with greater speed.
Performance Considerations
Although the software is optimized to handle large amounts of data, final real-time performance will always depend on the user's hardware. It is important for artists to evaluate their system's capacity to move scenes with millions of instances smoothly. This update brings Vantage closer to being a comprehensive tool for previewing and producing. 💻