Change metaball color based on particle life in Houdini using attributes

Published on January 06, 2026 | Translated from Spanish
Houdini node network showing transfer of particle life attributes to metaball color for a meteor effect with color gradient

The Art of Painting with Time in Houdini

When you want metaballs in Houdini to change color based on the life of the particles instancing them, you are exploring one of the most powerful techniques for creating dynamic and organic visual effects. Your intuition about transferring attributes is completely correct - this is precisely the working philosophy in Houdini where everything is data and attributes that can be manipulated, transferred, and reinterpreted. For a meteor effect where particles are born yellow and turn black over time, you need to capture the life (age) information of each particle and use it to drive the color of the associated metaballs, creating that visually compelling temporal transition that simulates the cooling or state change of the material.

Workflow with Attribute Transfer

The most efficient strategy involves transferring the life attribute from the particles to the metaballs and then using this value to control a color ramp or an age-based color function.

Implementation with VEX in Attribute Wrangle

For precise control over the color transition, using VEX in an Attribute Wrangle is the most flexible solution. This allows you to create exactly the color behavior you imagine.

Transferring attributes in Houdini is like weaving with data: each thread of information connects seemingly disconnected elements

Method with Point Wrangle for Metaballs

Within the metaball context, you can use a Point Wrangle to read and apply the life information transferred from the particles.

Mastering attribute transfer between different contexts in Houdini is what separates basic users from advanced technical artists 🎨. Every attribute you learn to manipulate not only solves the immediate effect but opens doors to almost infinite creative possibilities for creating dynamic and responsive systems that react organically to the passage of time and other simulation parameters.