CD Projekt Acquires GOG and Centralizes Distribution of Its Games

Published on January 05, 2026 | Translated from Spanish
GOG.com logo next to CD Projekt Red logo on a dark background, symbolizing the merger and unified distribution strategy.

CD Projekt Acquires GOG and Centralizes Game Distribution

The Polish company CD Projekt, known for developing the The Witcher saga, has made a key strategic move by acquiring the digital distribution platform GOG. This operation, initially reported by The Verge, aims for the studio to fully control how it sells and distributes its titles, consolidating its independence in a digital market dominated by Steam. 🎮

A Strategy to Control Distribution

The purchase is not a simple financial acquisition. Its main objective is to unify and control the distribution chain. GOG, formerly known as Good Old Games, is a store specializing in classic and modern video games that stands out for not using digital rights management systems (DRM). By integrating its operations with this platform, CD Projekt avoids sharing a percentage of its revenue with third-party distributors like Valve, the company behind Steam. This allows it to set prices directly and manage the relationship with the gaming community without intermediaries.

Immediate Consequences of the Acquisition:
  • CD Projekt's games, such as The Witcher, will no longer be sold on the Steam store.
  • All future releases and downloadable content (DLC) from the studio will be available exclusively on GOG.
  • Users who already purchased titles on Steam will still be able to access them from their library on that platform.
This move reflects a growing trend where major studios seek to create their own digital stores for greater control.

Impact on Players and the Digital Ecosystem

For players, this change means they will need to use the GOG Galaxy client to access new CD Projekt games. The platform promises to maintain its philosophy of offering DRM-free games and regionally adjusted prices. Although Steam remains the undisputed market leader, this acquisition shows how creators prioritize controlling their distribution, which could lead to greater fragmentation of where users buy and manage their game libraries.

Effects on the Gaming Landscape:
  • Players need to install and manage multiple clients and launchers to access games from different studios.
  • Digital libraries are scattered across different platforms, complicating unified management.
  • Ironic comments emerge in the community about the need for "a launcher to manage all the launchers."

A Future of Direct Distribution

CD Projekt's acquisition of GOG marks a turning point in digital distribution strategy. More than a simple transaction, it is a statement of intent: developers seek to reduce dependencies and establish more direct and profitable contact with their audience. As the industry watches, this step could inspire other studios to follow a similar path, challenging the established model and redefining how we buy and play. 🚀