Cascadeur Mobile brings AI-assisted 3D animation to Android devices

Published on January 06, 2026 | Translated from Spanish
Cascadeur Mobile interface on an Android tablet showing a 3D character being animated with visible AI tools.

AI Animation Goes Mobile

Cascadeur, the revolutionary AI-assisted 3D animation software, has made the leap to mobile devices with the official launch of Cascadeur Mobile for Android. This adaptation brings the capabilities for creating and editing realistic poses to smartphones and tablets, freeing animators from the tyranny of the fixed workstation. A significant step towards true professional mobility in the world of digital animation.

Features That Fit in Your Pocket

The mobile version retains the essential tools that made Cascadeur famous, albeit adapted to the limitations and opportunities of touchscreens. Users can create and modify poses using intuitive gestures, visualize animations in real-time with integrated basic physics, and maintain project continuity through cloud synchronization. Enough to be productive without overwhelming with complex options on smaller screens.

Main Tools Available

Revolutionizing Traditional Workflows

This mobility allows animators to review and adjust their projects in contexts previously unthinkable: during commutes, in client meetings, or simply outside the studio. The ability to capture ideas on the spot or make quick adjustments without needing to turn on the main computer represents a paradigm shift in animation production. Creativity no longer has a fixed schedule or location.

Advantages of the Mobile Approach

A practical demonstration of how professional specialization and mobility can coexist in today's digital ecosystem.

For independent animators and studios with distributed teams, this application represents an unprecedented tool for collaboration and productivity. The ability to maintain creative continuity regardless of physical location could mean faster and better-coordinated projects 📱.

And now animators can officially blame their too-big fingers when a character ends up in a weird pose... because on touchscreens, sometimes zoom isn't enough to save the precision of our thumbs 😅.