Cascadeur develops Live Link plugin for Unreal Engine with Epic MegaGrant support

Published on January 06, 2026 | Translated from Spanish
Cascadeur and Unreal Engine interface showing real-time animation streaming via the new Live Link plugin, with characters in immediate synchronization.

Epic MegaGrant Drives Real-Time Integration Between Cascadeur and Unreal Engine

Cascadeur has received a $50,000 Epic MegaGrant specifically aimed at developing a dedicated Live Link plugin for Unreal Engine 🎬. This tool will allow the transmission of complete animation sequences in real-time from Cascadeur to the Unreal engine without the need for manual exports, eliminating one of the most common bottlenecks in animation and VFX workflows. The plugin will replace the temporary solution implemented in version 2024.3, offering instant and fluid synchronization that promises to revolutionize how artists interact between both software packages. Because in digital creation, every second saved is one more frame of creativity 💡.

What This Plugin Means for the Creator Community

According to a user survey conducted in July 2025, over 40% of those who use Cascadeur work with Unreal Engine in their production pipeline. This makes the plugin a crucial tool for a significant part of the community, from large studios to independent creators. The ability to see animations reflected instantly in Unreal not only speeds up the process but also facilitates iteration and fine-tuning in a real context, improving the final quality of projects. Furthermore, Cascadeur will accompany the launch with tutorials and detailed documentation to ensure frictionless adoption 🚀.

The dedicated plugin will replace the temporary solution that Cascadeur implemented in its version 2024.3, allowing for instant synchronization without manual exports.

Technical Details and Availability

A specific release date for the plugin has not been confirmed yet, but it is expected to be available in a future Cascadeur update. The software is already compatible with Windows 10+, Ubuntu 20.04+, and macOS 13.3+, and offers free licenses for non-commercial use, as well as Indie and Pro options for professionals. The integration will use Epic's Live Link protocol, known for its low latency and reliability in real-time data streaming, ensuring that complex animations are transferred without loss of quality or precision 🖥️.

Impact on Workflows and Production

The introduction of this plugin will positively affect multiple areas:

The Future of Software Integration

This development reflects a growing trend towards seamless interoperability between 3D creation tools. By reducing the technical barriers between Cascadeur and Unreal Engine, not only is time optimized, but experimentation and innovation are encouraged. Artists can now focus more on creativity and less on the logistics of export and import. And while the plugin still doesn't make coffee, it definitely eliminates the need for those forced breaks while you wait for a sequence to export ☕.

The Irony of Perfect Productivity

Now animators will be able to create complex scenes without having to save exports every five minutes... next, the plugin will also remind them to blink to avoid dry eyes 😅.