BVH Tree Redesign in Blender: Efficiency and Performance Improvements

Published on January 08, 2026 | Translated from Spanish
Blender optimizes the BVH tree, improving the efficiency of sculpt mode with less memory usage and greater speed in handling high-resolution meshes.

The BVH tree (Bounding Volume Hierarchy) is a key structure in sculpt mode of Blender, used to accelerate selection processes, collision detection, and mesh manipulation. In previous versions, its implementation was not efficient, leading to high memory consumption and slowing down various operations. With the recent redesign, its architecture has been optimized, improving performance and reducing the system load.

The Role of BVH in Sculpt Mode

The BVH functions as a hierarchical structure that organizes geometric data to optimize tasks such as:

Every time a user applies a modification to the mesh, Blender updates this structure to reflect changes in the geometry. In previous versions, this process had multiple bottlenecks.

“Optimizing the BVH structure means greater fluidity in sculpting and a faster response with each stroke.”

Problems with the Previous Implementation

The previous version of the BVH tree stored unnecessary data, which affected the software's performance. Some of the most common problems were:

Structure Optimization and Memory Reduction

The new BVH design has simplified its core function, eliminating unnecessary elements and optimizing data storage. Some key improvements include:

Impact on Sculpt Mode Performance

Thanks to this optimization, BVH reconstruction is now much faster, which translates to:

A Key Change for the Future of Digital Sculpting

The BVH tree redesign not only optimizes the current performance of sculpt mode, but also lays the foundation for future improvements in handling large volumes of data in Blender. With a more efficient and modular structure, this advancement facilitates:

Thanks to these improvements, Blender continues to establish itself as a reference tool in 3D modeling and digital sculpting.