Blender 4.5 and the Shader Compilation Issue in EEVEE

Published on January 05, 2026 | Translated from Spanish
Screenshot of Blender 4.5 showing the 'Compiling Shaders' message in the Rendered view with EEVEE, with objects temporarily invisible

The Mystery of the Disappearing Objects in Blender

When you open a project in Blender 4.5 and switch to Material Preview or Rendered view with EEVEE, a puzzling phenomenon occurs: objects temporarily disappear 👻 and the message "Compiling Shaders" appears. This happens because the new EEVEE engine, rewritten for the 4.x version, needs to generate all the shaders for each material before displaying them, a process that can take several seconds, especially in scenes with complex materials or heavy textures.

The Science Behind Shader Compilation

Blender's shader system creates a GPU-compiled version of each material, optimized for the user's specific hardware. Once compiled, these shaders are cached for quick access, but certain events can force their recompilation:

This compilation is necessary to ensure maximum performance during final rendering ⚡.

Solution to the Display Problem

To avoid the temporary disappearance of objects during compilation, Blender offers an elegant solution. You can go to Edit > Preferences > Viewport and enable the Asynchronous Shader Compilation option. With this setting:

This feature transforms the user experience from frustrating to fluid 🎯.

Tips to Optimize Compilation Times

There are several strategies to reduce shader compilation times and improve viewport responsiveness:

The shader system creates a GPU-compiled version of each material to optimize performance

It's curious that in 2025 we can simulate entire oceans in Houdini in seconds, but seeing a simple texture in Blender still makes us wait while it compiles shaders. It seems the GPU has its own ideology when it comes to getting to work 😅.