Blender 4.5 and the Long-Awaited Solution for Exporting Objects and Projects

Published on January 05, 2026 | Translated from Spanish
Blender interface comparison showing the object export process between versions

Blender 4.5: When Exporting Objects Can Save Your Creative Life 💻✨

For artists who have moved from the exhausting world of comics to illustrated pulp novels - as is my case - the append function in Blender is not a luxury, it's a vital necessity. Version 4.5 arrives with the promise of solving these problems once and for all.

The Drama of Append in Previous Versions

Anyone who has tried to migrate objects between Blender projects knows the ordeal:

For those of us who have swapped comics (that titanic work for a single person) for short pulp novels with 3D illustrations, this instability was simply unacceptable.

What Blender 4.5 Promises

"From drawing 200 pages alone to creating three 3D illustrations per novel, I need my software to not put more obstacles in my way"

How It Affects Creative Workflows

For creators of illustrated novels:

Tips for the Transition

  1. Organize your assets into logical collections
  2. Test the append function with non-critical projects first
  3. Keep backup versions during migration
  4. Document your material configurations

The real test will be when artists like me - who have traded pencils for shaders - can finally say: "Blender, you're not ruining my life today". And maybe, just maybe, enjoy the creative process again without the software constantly reminding us of our limits.

Bonus: If append fails, you can always resort to the old trick of rendering by layers and compositing in Photoshop... although that really is going back to the digital stone age. 😅