Blender 4.4 revolutionizes animation with its new Actions system

Published on January 04, 2026 | Translated from Spanish
3D animation scene in Blender 4.4 with the new Actions management. Multiple slots are shown in the timeline, allowing for the animation of movement, materials, and color. An animated character in an environment with dynamic lighting. Tools such as a camera rig are visible in the scene. Modern digital workspace with monitors, graphics tablet, and visual references.

Blender continues to evolve, and in its version 4.4, it introduces a key improvement in animation management. Now, the Actions system has been revamped with the addition of Slots, allowing for more efficient data organization and facilitating the creation of complex animations.

Greater Control in Animation

With the implementation of Slots, a single Action can store multiple types of data. This means an object that changes color while moving no longer needs multiple separate animation blocks; it can now manage its position and materials within the same structure.

This optimization is especially useful in camera and material animation, where each aspect can be managed independently within the same Action, reducing workflow complexity.

A More Flexible System

In addition to improving organization, the new system allows for:

An Evolution Within the Animation 2025 Project

The development of Slots in Actions is part of the Animation 2025 Project, an initiative focused on improving rigging and animation tools within Blender.

"The original plan contemplated completely replacing Actions with a new animation system, but the decision was made to improve the existing system, offering great benefits without compromising compatibility."

Compatibility and New Python Options

The new system introduces an optimized Python API, which facilitates the automation and customization of animations. Although not fully backward compatible, Blender will automatically update .blend files when opened, ensuring a smooth transition.

Improved Rendering Performance

Parallel to these animation improvements, Blender 4.4 has optimized the performance of the Vulkan backend, used for real-time viewport display. Although still an experimental feature, its performance has improved considerably compared to OpenGL, bringing it closer to wider adoption in professional workflows.

With these new features, Blender 4.4 continues to solidify its position as one of the most powerful tools for digital animation. The incorporation of Slots in Actions marks a turning point in animation data management, making the process smoother, more flexible, and more efficient.