Blender 4.4 and Its Integration with the VFX Reference Platform

Published on January 05, 2026 | Translated from Spanish
Blender 4.4 improves its compatibility with the VFX Reference Platform and fixes bugs to offer greater stability in visual effects and animation production.

The latest version of Blender has been optimized to align with the VFX Reference Platform, a key standard in the visual effects and animation industry. This compatibility strengthens its presence in professional environments, facilitating integration with other tools used in film production.

A Standard for VFX Production

Supervised by the Visual Effects Society, the VFX Reference Platform is a specification that aims to unify the versions of essential libraries in visual effects production. Its primary goal is to improve interoperability between different programs and ensure that studios can work more efficiently without compatibility issues.

Main Benefits of This Integration

Blender's Commitment to the Industry

In the past, the Blender Foundation considered stopping support for the VFX Reference Platform, but in 2022 it decided to restore full compatibility. This commitment was solidified with Blender 4.0 and is maintained in the current version, strengthening its position in animation and film studios.

"The adoption of standards in Blender reinforces its integration into the visual effects industry and encourages more studios to consider it as a professional tool."

Improvements in Stability and Bug Fixes

One of the main focuses in Blender 4.4 has been to ensure greater stability in demanding projects. In January 2025 alone, more than 500 reported bugs were fixed, ensuring a more reliable experience for artists and developers.

Notable Fixes

With these improvements, Blender continues to evolve as a reference tool for 3D artists, combining power, compatibility, and stability in a professional work environment.