Biped vs CAT vs Bones: Essential Guide for 3ds Max Animation

Published on January 05, 2026 | Translated from Spanish
Comparative illustration showing the three animation systems in 3ds Max with usage examples

The Animator's Dilemma: Biped, CAT, or Bones? 🤔

When starting character animation in 3ds Max, choosing between these three systems can be paralyzing. Each has its own philosophy, and understanding their differences will save you hours of frustration.

Biped: The Fast but Inflexible One

The Good:

The Bad:

CAT: The Modular All-Terrain Vehicle

The Good:

The Bad:

"CAT is like a Swiss Army knife: powerful but overwhelming when you just need a can opener" - Video Game Animator

Bones: Absolute Control

The Good:

The Bad:

Which One to Choose? Practical Recommendations

For Beginners:

Start with Biped to understand basic animation concepts. It's the fastest path to seeing results.

For Creature Animation:

CAT is your best ally when working with non-humanoid designs or needing procedural animation.

For Professional Production:

Invest in learning Bones. It's the industry standard and will give you the control you need for high-quality work.

For Game Development:

Combine Bones with CAT. Use Bones for the main body and CAT for additional elements like layers or accessories.

Final Tip

There is no perfect system. Professional animators usually master all three and combine them according to the needs of each project. Start with Biped, explore CAT when you need more flexibility, and eventually master Bones to have total control over your creations.

Remember: the tool doesn't make the animator, but choosing the right one can make your journey much more pleasant. Happy animating! ✨