
Barycentric baking: transfer data between 3D meshes
In the 3D workflow, you often need to transfer information from a detailed model to a simpler one. Barycentric baking is a technique that solves this by transferring data such as color, position, or normals directly to the vertices of a low-resolution mesh, using geometry as the main guide. 🎯
The core of the process: barycentric interpolation
This technique does not cast rays. Instead, it works by locating each vertex of the simple mesh within a specific triangle of the complex mesh. The system calculates the barycentric coordinates, which are three weight values that sum to one and represent the influence of each corner of the high-resolution triangle. With these weights, the desired value (such as a texture color or a position in space) is interpolated and assigned directly to the vertex of the low-resolution mesh. This step is known as baking the data.
Key steps of the transfer:- Locate the triangle: For each vertex of the low-res mesh, the corresponding triangle in the high-res mesh where it is located is found.
- Calculate the weights: The barycentric coordinates that define the exact position of the vertex within that triangle are determined.
- Interpolate and assign: The data from the high-res mesh is blended using those weights and recorded to the vertex of the low-res mesh.
The real challenge is not baking the mesh, but efficiently finding which high-resolution triangle corresponds to each low-res vertex.
Decisive advantages over raycast baking
Compared to the traditional raycast baking method, which shoots rays from the surface, the barycentric technique offers a more robust solution. By relying on direct geometric correspondence, it avoids many of the common problems associated with rays.
Problems it solves:- Eliminates visual artifacts in areas where a ray might not hit correctly, such as occlusions or deep cavities.
- Handles geometry with concavities, folds, and very fine surface details better, where rays can fail or produce incorrect shadows.
- It is ideal for transferring data between meshes that do not share the same polygon topology but do have a very similar geometric shape.
Practical applications in production
This method is fundamental in several stages of digital production. Its precision makes it indispensable for creating high-fidelity normal maps or displacement maps, where every detail of the high-res mesh must be captured accurately. It is also crucial in the field of animation, where it is used to transfer skin data or influence weights from a sculpted model to its optimized version for animation, ensuring that deformations remain faithful to the original. The key to an efficient workflow lies in optimizing the triangle correspondence search process, so that the software does not spend too much time thinking.