Ballad of Antara is a dark fantasy action RPG that uses Unreal Engine 5

Published on January 05, 2026 | Translated from Spanish
Screenshot of the video game Ballad of Antara showing a character in a gothic and decadent environment, facing a colossal creature, with advanced lighting and particle effects from Unreal Engine 5.

Ballad of Antara is a dark fantasy action RPG that uses Unreal Engine 5

The project Ballad of Antara is announced as an ambitious proposal within the action and role-playing genre. It is developed in a dark fantasy universe of enormous scale, where players face a visually somber and atmospherically intense world. Unreal Engine 5 technology is the fundamental pillar to execute this vision. 🎮

The technical base with Unreal Engine 5

The team behind the game selects Unreal Engine 5 as the central engine. This choice allows handling ultra-detailed geometries and expansive environments without compromising performance. Specific tools from the engine are crucial for this purpose.

Key technical features:
  • Nanite: Manages extremely high-polygon models of beasts and colossal scenarios.
  • Lumen: Calculates global illumination and reflections in real time, vital for the oppressive atmosphere.
  • Niagara: Generates complex particle systems for effects like thick fog, dust in the air, and magical glows, which accentuate the world's decay.
The real challenge won't be defeating the giant bosses, but finding a safe place to save the game in such an inhospitable world.

A world divided into two realities

A central mechanic of Ballad of Antara is the existence of two planes of reality that coexist. This concept, reminiscent of titles like The Lords of the Fallen, is not just visual. Players must actively switch between these two dimensions to progress.

How duality affects the experience:
  • Solving puzzles and accessing hidden areas that only exist in one plane.
  • Facing enemies in different ways depending on the reality they are in.
  • Transforming the environment visually: architecture, light, and present creatures change radically.

Gameplay focused on combat and exploration

The experience fuses intense melee combat with meticulous exploration of the two realms. The level design is specifically built around this duality, encouraging the player to observe and interact with each environment from both perspectives. Dynamic lighting and particle effects are not just decorative; they are narrative and gameplay elements that define this unique and atmospheric action RPG. ⚔️