Baby Steps: a slapstick comedy video game

Published on January 05, 2026 | Translated from Spanish
Screenshot of the video game Baby Steps showing the main character, Nate, in a simple and colorful environment, about to clumsily and comically trip while trying to take a step.

Baby Steps: a Physical Comedy Video Game

In the landscape of independent video games, Baby Steps stands out for betting on a simple but deeply effective concept: pure physical comedy. The player takes control of Nate, a character who must relearn the most basic skill, walking. The fun is not written in dialogues, but arises from the chaotic interaction with a world governed by realistic physics. 😂

The Engine as the Main Comedian

The game's development is based on the Unity engine, leveraging its physics system to create a procedural ragdoll. This means that Nate's body does not follow pre-set animations, but reacts in real time to forces and collisions. Every attempt to take a step is a small experiment that can end in a unique and, frequently, hilarious result.

Key features of the system:
  • Emergent physics: Humor is generated organically, without programmed jokes.
  • Challenging control: Mastering basic movement becomes the main mechanic, ironically complex.
  • Unique outcomes: No fall or stumble repeats exactly the same.
The true final boss is not an epic creature, but a slightly sloped floor or a carpet with a raised corner.

An Aesthetic in Service of the Gag

The visual decision is crucial to enhance the experience. The graphics adopt a simple style, with solid color environments and clean textures. This minimalism directs all attention to the protagonist's clumsy movements, creating a comic contrast between an orderly world and a character in constant chaos.

Elements that reinforce the physical sensation:
  • Close camera: Follows Nate closely, making the player perceive every imbalance with greater intensity.
  • Effective sound design: Sounds of impacts and slips accentuate the physical impact of each action.
  • Visual simplicity: Clearly prioritizes the readability of physics over ornamental details.

Conclusion: the Essence of Emergent Humor

Baby Steps demonstrates that comedy in video games can flow from the central mechanic. By relying on a robust physics system and an aesthetic that highlights it, it builds an experience where the player is the main director of absurd scenes. It is a reminder that, sometimes, the simplest and most everyday challenges can be the source of the most genuine and unpredictable fun. 🎮