ArmorPaint for Touching Up and Enhancing Textures from 3D Scans in Meshroom

Published on January 05, 2026 | Translated from Spanish
Screenshot of ArmorPaint showing the 3D painting interface over a scanned model, with cloning and brush tools active to correct the diffuse texture.

ArmorPaint for Touching Up and Enhancing Textures from 3D Scans in Meshroom

In the field of photogrammetry, obtaining a perfect texture directly from reconstruction software is uncommon. ArmorPaint emerges as the specialized solution for artistic retouching and correction of these generated textures, for example, from Meshroom. Working on the 3D mesh, it allows transforming a scan with stains, incomplete areas, or unwanted reflections into a polished digital asset ready for production. 🎨

Seamless Integration into the Photogrammetry Pipeline

The workflow begins by exporting from Meshroom both the final geometry and the diffuse texture map. ArmorPaint imports both elements and automatically projects the texture onto the model, offering real-time visualization of all its deficiencies. This direct integration is key to identifying and addressing issues like inconsistent color patches or areas where reconstruction failed.

Key Steps in the Process:
The true art sometimes lies not in correcting every pixel, but in knowing when an imperfection becomes a characterful detail from the original scan.

Decisive Advantages of Painting in 3D Space

Editing a texture in a traditional 2D image editor is a blind job for complex geometries. ArmorPaint solves this by allowing each stroke to perfectly fit the model's reliefs and curvatures. This methodology not only ensures visual coherence from any perspective but also greatly streamlines the post-production process.

Main Benefits of This Approach:

From Realistic Capture to Production Asset

Beyond simple correction, ArmorPaint opens the door to artistic enhancement. A scan of a real object can be the perfect base for creating stylized assets for video games, photorealistic architectural visualizations, or digital heritage preservation models. The tool allows going from the raw realism of photogrammetry to a final result with a controlled and professional style, where the artist has the final say on every surface detail. The result is a higher-quality asset, ready to be integrated into any game engine or rendering software, having overcome the inherent limitations of the automatic scanning process. 🚀