Apply full-body motion capture to 3D animation

Published on January 05, 2026 | Translated from Spanish
Actor in a motion capture suit next to a screen showing the 3D character replicating their movements.

The Art of Stealing Real Movements for Virtual Characters 🕺➡️🤖

Full-body motion capture is like taking a photo, but instead of stealing your soul, they steal your gestures. This technology transforms your clumsy movements into professional animations, provided you don't forget the three magical ingredients: specialized hardware, processing software, and a lot of patience for retargeting.

The Basic Kit to Become a Temporary Cyborg

To start capturing motion you need:

"Capturing motion is easy; the hard part is explaining to the neighbors why you're jumping in a silver jumpsuit"

The Motion Transfer Process

Once your performance is recorded:

  1. Export the data in FBX or BVH
  2. Import it into your favorite 3D software
  3. Apply retargeting to your rig (HumanIK, CAT, etc.)
  4. Adjust the proportions (unless you want a character with gorilla arms)
  5. Clean the data (because even the best actors tremble)

Classic Mistakes and How to Avoid Them

When your character dances as if having an electric shock:

Remember: the first time you see your animation applied, it will probably look like your character is having an epileptic seizure. Don't panic - it's part of the charm of mocap. With a little editing, even your grandmother could star in the next Assassin's Creed... although perhaps with slightly slower movements 😅.