Applying a Morpher to a Controller in Facial Rigs in Maya

Published on January 05, 2026 | Translated from Spanish
Applying Morpher to controller in facial rigs in Maya

Applying a Morpher to a Controller in Facial Rigs in Maya

In the world of facial rigging, connecting a Morpher (blend shape) to a controller is a fundamental technique for animating facial expressions intuitively and precisely. If you already have the Morpher created and the controller ready, all that's left is to link them correctly so the controller manages the blend shape weights without complications. And no, you don't need to be a Maya expert to do it! 😊

Basic Steps to Connect a Morpher to a Controller in Maya

First, make sure the Morpher is working correctly on the base object (for example, the facial mesh). Then follow these steps:

Tips for Professional Facial Rigs

And if it doesn't work, you can always say your character is practicing to be a professional mime... but with rebellious controllers. So roll up your sleeves and get rigging! 🎭

With these tips, you'll be able to apply a Morpher to a controller in facial rigs in Maya effectively. And remember, if the rig doesn't turn out as expected, you can always check your connections! 🔗