Transferring Animation Between Low Poly and High Poly Models in 3ds Max

Published on January 08, 2026 | Translated from Spanish
Animation transfer process showing animated low poly model and high poly model receiving the animation via Skin Wrap in 3ds Max.

The Bridge Between Efficiency and Detail

Transferring animation between low poly and high poly versions of the same character is like translating a language while maintaining the essence of the message 🏗️. This technique allows leveraging the agility of animation in lightweight models while preserving the visual detail of high poly sculptures, creating a workflow that combines the best of both worlds.

The Critical Importance of Structural Consistency

The success of the transfer depends almost entirely on the structural coherence between the two versions of the model. Any discrepancy in proportions or topology will be amplified during the transfer process.

A well-configured Skin Wrap is like a perfect simultaneous translator: it transmits the movement without losing the meaning.

Skin Wrap: The Elegant and Efficient Solution

The Skin Wrap modifier represents the most direct and efficient solution for transferring animation between models of different resolutions.

Skin Wrap Workflow

Following a specific sequence of operations ensures optimal results with Skin Wrap.

Post-Transfer Adjustments

Even with a successful transfer, certain fine adjustments are usually necessary to perfect the result.

Alternative Approach: Cloning and Manual Adjustment

For cases where the differences between models are significant, a more manual approach offers greater control.

Solution to Common Problems

Specific problems often appear during the transfer and require targeted solutions.

Optimization for Production Pipeline

Integrating this technique efficiently into a pipeline requires additional considerations.

And when your transfer creates deformations that look like abstract art, you can always argue that it's a new form of digital artistic expression 🎨. After all, in 3D animation, sometimes technical "errors" become unique stylistic features.