Animating edges and points in Cinema 4D correctly

Published on January 05, 2026 | Translated from Spanish
Visual comparison between different deformation methods in Cinema 4D showing FFD, Pose Morph, and Correction Deformer applied to a surface.

The Art of Taming Rebellious Edges in Cinema 4D ✨🔧

Trying to animate edges directly in Cinema 4D is like trying to paint a picture by moving the canvas instead of the brush. The program has its own logic, and understanding it is key to deforming meshes like a pro without losing your sanity.

The 3 Foolproof Methods for Animating Points and Edges

MethodAdvantagesIdeal For
FFD (Free Form Deformer) Non-destructive deformation
Volume-based control
General impacts
Organic deformations
Pose Morph (Points mode) Point-by-point precision
Controlled interpolation
Facial expressions
Specific deformations
Correction Deformer Direct mesh editing
Keyframeable
Local adjustments
Targeted corrections
"In the 3D world, you can't animate what isn't designed to be animated... but there's always a deformer that makes it possible"

Professional Step-by-Step Workflow

  1. Prepare your model:
    • Ensure it has enough geometry to deform
    • Separate areas that will need independent movement
  2. Choose your deformation weapon:
    • For general deformations → FFD
    • For millimeter precision → Pose Morph
    • For on-the-fly adjustments → Correction Deformer
  3. Animate intelligently:
    • Use animation curves to smooth transitions
    • Combine methods for complex results

Tricks Not in the Manual

And remember: if your bullet impact looks more like a deflating balloon than a ballistic effect, you can always say it's an artistic style. After all, in the 3D world as in art, sometimes "mistakes" are just unplanned special effects 💥.