Accelerated Physics Issues in MassFX and Cloth of 3ds Max

Published on January 08, 2026 | Translated from Spanish
Physics issues in 3ds Max showing MassFX objects falling acceleratedly and Cloth fabrics folding incorrectly like tacos

The Mystery of Accelerated Physics in 3ds Max

This hyper-accelerated physics issue you describe, where objects fall like cement and fabrics turn into rubber tacos, is one of the most baffling in 3ds Max. The fact that it started in one version and then spread to another suggests it's not a software bug itself, but a corrupted configuration or conflict in your system affecting how the physics engine interprets scale and units. It's like someone put the universe in fast-forward without telling you.

The problem is almost always related to how 3ds Max interprets the relationship between scene units, object scale, and physics engine parameters. When this relationship gets corrupted, MassFX and Cloth start behaving as if they're on a planet with extreme gravity, creating those accelerated fall effects and over-folded fabrics you describe.

In 3ds Max, accelerated physics is like having Jupiter's gravity on objects the size of a grain of sand

Complete Reset of the Units System

Start with a complete reset of the units system. Just changing the units isn't enough; you need to reset the entire configuration.

System Unit Scale Verification

The most common problem is in the System Unit Scale. This value defines how 3ds Max interprets units internally, and if it's wrong, it ruins all the physics.

Go to Units Setup > System Unit Setup and verify that the value is 1.0. If it's not, this is probably your problem 😊

3ds Max Preferences Reset

If the problem persists, you may have corrupted preferences. A complete reset usually resolves persistent issues.

Close 3ds Max and hold down Ctrl + Shift while opening it. This will ask if you want to reset the preferences.

Object Scale Verification

Objects in your scene may have applied scale that's interfering with the physics. This is especially common with imported objects.

Select all objects and apply Reset XForm. Then go to the Modifier Panel and apply Reset Scale if available.

MassFX Gravity Configuration

The default MassFX gravity may be corrupted. Verify and reset the gravity values manually.

In the MassFX panel, go to World Parameters and verify that gravity Z is -981.0 (for cm) instead of the default value.

Solution for the Cloth Problem

The Cloth problem that folds like a taco is usually due to poorly configured stiffness and damping. Completely reset the Cloth modifier.

Delete the current Cloth modifier and apply a new one. Use a basic preset like Silk or Cotton and adjust from there.

Configuration Files Verification

3ds Max configuration .ini files may be corrupted. Find and rename these files to force recreation.

Search in C:\Users\[your user]\AppData\Local\Autodesk\3dsMax for the .ini files and rename them by adding .old to the end.

Test with a New Clean Scene

Create a completely new scene from scratch to isolate the problem. This will tell you if it's a scene problem or a system problem.

In a new scene, create a simple cube and a plane. Apply MassFX to the cube and Cloth to the plane. If it works, the problem is in your original scene.

Graphics Drivers Update

Although it may not seem like it, outdated or corrupted graphics drivers can interfere with physics previews in 3ds Max.

Visit your graphics card manufacturer's site (NVIDIA, AMD, Intel) and download the latest drivers.

3ds Max Installation Repair

If nothing works, consider repairing the 3ds Max installation. This will replace corrupted files without losing your configurations.

Go to Control Panel > Programs and Features, select 3ds Max and choose Repair. This will keep your scenes and configurations.

Troubleshooting Workflow

Follow this ordered process to resolve the problem efficiently. Start with simple solutions and move to complex ones.

Document each step you take so you can revert if necessary. Patience is key with complex configuration issues.

After applying these solutions, your physics should behave normally, with objects falling at realistic speed and fabrics folding naturally... though you'll probably develop a habit of checking units in every new project, but that's a good habit for any 3D artist 🎯