Jerkiness in Animations and Accessibility in Visual Design

Published on January 05, 2026 | Translated from Spanish
Designer adjusting the smoothness of an animation in an interface with graphics showing progressive easing curves and customization options.

Jarring Animations and Accessibility in Visual Design

In the field of graphic design and visual content creation, animations with abrupt movements or excessive vibrations pose serious accessibility challenges for a broad group of users. These elements can cause symptoms such as dizziness, disorientation, and even anxiety attacks, especially in people with conditions like photosensitive epilepsy or vestibular disorders. The situation worsens when animations lack fluidity or present refresh rates that exceed human tolerance limits. 🌀

Essential Principles for Inclusive Animations

It is crucial for designers to adopt approaches based on smooth and progressive movements, using easing and deceleration curves that simulate real physical behaviors. Avoiding sudden transitions and maintaining temporal consistency across all animations is fundamental to preventing discomfort. Furthermore, integrating adjustable speed controls allows users to tailor the experience to their specific needs, while reducing the intensity of light effects and flickering minimizes risks to visual health.

Key Recommendations for Designers:
  • Use interpolation in camera movements to achieve natural transitions
  • Implement limits on rotation speed and perspective changes
  • Offer options to modify the field of view in interactive environments
Accessibility in animations is not a luxury, but a necessity to ensure all users can interact with content without risks to their well-being.

Techniques Adapted to Different Visual Media

In 3D environments and video games, camera smoothing systems with interpolation should be applied, maximum rotation speed should be restricted, and alternatives to reduce the field of view should be provided. For motion graphics and interfaces, it is vital to ensure transition times exceed 200 milliseconds and to avoid abrupt variations in scale or position. Post-processing effects like motion blur should be configurable, as while some users perceive them as elements that smooth the perception of movement, others may find them destabilizing.

Practical Applications by Media Type:
  • In interfaces: prioritize gradual transitions and avoid unnecessary spatial jumps
  • In motion graphics: employ progressive scaling and maintain consistent visual rhythms
  • In video games: integrate customization options for motion sensitivity and light effects

Final Reflection on Conscious Design

Sometimes, some animators fall into the temptation of replicating intense cinematic styles, with shaky cameras and explosive transitions, forgetting they are designing functional experiences like checking a bank balance or navigating an application. The key lies in balancing creativity with accessibility responsibility, ensuring that every animated element contributes to an inclusive and safe experience for all users. 🌍