3D Recreation of Zugarramurdi: the Basque Witches' Village in Blender

Published on January 08, 2026 | Translated from Spanish
3D recreation in Blender of the village of Zugarramurdi showing its legendary caves and traditional Basque architecture with atmospheric nighttime lighting.

Digitalizing the Basque Witches' Legend

Zugarramurdi, the Navarrese village that became the epicenter of the 17th-century witch hunt, now comes alive through the digital magic of Blender. This guide will take you through the process of recreating the historical setting where the Spanish Inquisition persecuted numerous neighbors accused of witchcraft, culminating in the famous Auto de Fe of Logroño. A journey where history meets 3D technology to preserve the memory of one of the darkest chapters in Basque folklore.

Setting Up the Historical Scene

The first step consists of properly configuring the scene to represent the scale and unique atmosphere of this border village. Starting with a new project in Blender, it is crucial to establish metric units and a scale that allows comfortable work with traditional Basque architecture and the imposing natural environment. The initial setup will determine the realism of the entire subsequent recreation.

Building the Traditional Architecture

The Natural Protagonist: the Legendary Caves

The famous caves of Zugarramurdi, where according to tradition the covens were held, require special attention. Using sculpt mode and organic modeling tools, we can recreate the rock formations that served as the setting for the rituals that the Inquisition considered demonic. The irregular geometry and rocky textures are essential to convey the mystery of the place.

Mystical Lighting and Atmosphere

3D recreation in Blender of the village of Zugarramurdi showing its legendary caves and traditional Basque architecture with atmospheric nighttime lighting.

Narrative Elements and Composition

The camera becomes our visual narrator, guiding the viewer through the most significant spaces of the village and its caves. Through track constraints and animation keyframes, we can create cinematic tours that showcase both the architectural beauty and the settings of the witchcraft legends. Each shot must communicate the historical tension of the place.

Final Workflow

A project that demonstrates how 3D technology can serve as a bridge between historical past and contemporary understanding, preserving cultural memory through digital means.

The final result is more than a simple architectural reconstruction; it is an educational and cultural tool that allows experiencing the unique atmosphere of Zugarramurdi and better understanding the historical events that marked its identity. Blender's ability to handle both precise modeling and atmospheric lighting makes it the ideal platform for this type of historical reconstruction project 🏰.

And now the ghosts of the Zugarramurdi witches can finally enjoy their village in 4K render... although they probably prefer to keep appearing in the dimness of candlelight rather than on these modern ultra-HD monitors 😅.