
Revamped Materials System
The rendering engine now integrates a physical shaders system as the default standard. This implementation offers:
- Compatibility with modern production pipelines
- Unified interface between different applications
- More consistent visual results
Interoperability between systems has become a fundamental requirement for production studios
Workflow Optimization
The geometric editing tools have received major updates:
- Greater versatility in curve handling
- Automatic topological cleanup functions
- Improvements in modifier stack management
Improved Performance
Users will notice significant advances in:
- Calculation speed in complex operations
- Viewport responsiveness
- Efficiency in iterative processes
These optimizations are particularly notable when working with high-complexity scenes.
Expansion of Creative Capabilities
The toolset expands with new specialized functions:
- Advanced patterns and textures
- Greater control in creating basic shapes
- Integration with external rendering systems
Connectivity and Collaboration
The platform strengthens its capacity to work in collaborative environments through:
- Improved support for universal formats
- Distributed processing options
- Shared assets management tools