Wild Vector Games presents Orbifold, a first-person roguelike shooter that stands out with its setting. The action takes place on Sara 7, a planet fractured into hollow spheres where gravity pushes outward. This design forces a rethinking of movement and combat, with displacements across curved surfaces and projectile trajectories that adapt to the geometry. The game promises exploration and combat that requires adaptation, and will include online and LAN co-op.
Technical challenges of a spherical world ⚙️
Developing a shooter where everything happens inside spheres presents technical obstacles. The biggest challenge is managing radial gravity, which must be consistent and predictable for the player. Additionally, the rendering system and collision calculations for continuous curved surfaces require a different approach from traditional flat environments. Enemy artificial intelligence must also constantly recalculate routes and shooting angles in this non-Euclidean space.
Training for vertigo-prone astronauts 🚀
Orbifold could be the unofficial simulator for those who dream of patrolling hollow asteroids. It prepares you for the essentials: your sense of orientation becomes decorative, and an enemy can literally appear above your head, walking upside down as if nothing. It's a lesson in spatial humility, where the concept of floor is just a suggestion and spherical is the new flat. A game that makes you miss the simplicity of a straight corridor.