The Etherington brothers launch the ninth installment of their tutorial encyclopedia, How to Think When You Draw 9, on Kickstarter. This series is the most successful on the platform for art books, with over five million raised. The new volume offers 200 pages of unpublished tutorials on anatomy, perspective, creature design, and environments. The campaign also allows purchasing reprints of sold-out volumes and other works like INKBOMB Pocket Book.
From the line to the vertex: why this manual is a 3D tool 🛠️
For the 3D artist, these books are a solid reference resource. Understanding the 2D construction of a character, resolving a complex pose, or designing a scene from scratch is the foundation for polygonal modeling, rigging, and texturing. The Etheringtons' didactic clarity helps translate concepts from traditional drawing into three-dimensional language. This improves visual narrative and the credibility of final pieces, regardless of the software used.
Warning: it may generate addiction to sketchbooks ⚠️
If after flipping through it you feel an irresistible urge to draw in every corner of your storyboards or to redesign your project character for the thirteenth time, it's normal. The Etheringtons are to blame. Their method has a side effect: it makes you see tutorials everywhere, even in coffee stains on the workbench. Consider setting a page limit per day to not neglect your render farm.