The Guildford Games Festival 2026 was held on February 20 at the G Live center. The event brought together studios, independent developers, and local students, consolidating its role as a meeting point for the local industry. The program included talks, roundtables, and networking spaces, with a focus on emerging talent.
AI Tools in Art and Design Workflows 🤖
Several technical talks addressed the integration of AI assistants in pre-production stages. Use cases were shown for rapid concept generation, asset variations, and environment prototyping. The speakers emphasized the importance of maintaining a coherent artistic pipeline, where AI acts as support, not as replacement. The debate focused on optimizing time without losing creative control.
The Eternal Debate: Unity or Unreal? (Spoiler: no one agrees) ⚔️
As in every edition, the discussion about engines arose again over coffees. Defenders of each side wielded their arguments with the solemnity of a geopolitical summit. Meanwhile, in a corner, a lone developer using their own engine smiled, enjoying their internal battle without depending on unexpected updates. In the end, everyone agreed that the important thing is to finish the project, one way or another.