On February 19, 2026, Rich Mix in London will host DevMix London, a networking event aimed at game developers. The gathering seeks to facilitate connections between programmers, artists, and designers in an informal environment. It's an opportunity to share experiences and discuss projects without the formal structure of a large conference.
Tools and Workflows in Collaborative Projects ⚙️
A recurring conversation at these events revolves around the integration of tools for distributed teams. Discussions cover asset synchronization, the use of Perforce or Plastic SCM versus Git LFS, and the setup of CI/CD pipelines specific to Unity or Unreal. Dependency management and build automation are key points for maintaining productivity in teams that combine technical and artistic profiles.
The Art of Dodging the What are you working on? with an Indie in Development 😅
The most valuable social skill at these events is not explaining your shader system, but describing your indie project from the last five years without mentioning that it's in perpetual pre-alpha. The art of talking about innovative mechanics while elegantly dodging the question of when it will be released is perfected. In the end, we all exchange Steam wishlist links with the secret hope that the other will buy it someday.