Wacom announces a four-week online workshop titled Blender Fundamentals: The Painterly Path to 3D. It will be taught by artist Iris Muddy on Saturdays from April 25th to May 16th. It is aimed at 2D artists and people starting with Blender, with the goal of facilitating the jump to 3D through a playful and expressive approach, prioritizing experimentation over technical precision.
A Technical Approach Focused on Artistic Flow 🎨
The workshop proposes an unconventional use of Blender, treating it more like a sketchbook than a technical production suite. Tools like basic sculpting, vertex painting, and the intuitive use of modifiers will be explored. The idea is to reduce the initial friction of the software, allowing artistic decisions to guide the learning of the interface and functions, rather than a rigid curriculum of tools.
Goodbye to the Fear of the Grid Mesh 😌
This workshop seems like the perfect excuse for those who always wanted to try Blender but got scared by terms like topology or UV mapping. Here, a deformed cube can be a work of art and a model with thousands of superfluous triangles, a personal style. It's the space where making technical mistakes is rewarded with creative discoveries, and where the G key for moving becomes your best friend. A breath of fresh air for the artistic soul trapped in a world of technical tutorials.