Starfield on PS5 Starts with Modest Sales, Game Pass Eclipses Launch

Published on April 21, 2026 | Translated from Spanish

The launch of Starfield on PlayStation 5 has had a modest start, with approximately 140,000 copies sold in its first week. This figure, lower than other Xbox titles on Sony's console, puts Microsoft's strategy of publishing games on rival platforms late under the microscope. Analysts point out that the game's inclusion in Game Pass, with millions of subscribers, has limited direct sales. Although the game has generated over 300 million, it is expected that Crimson Desert will surpass it in sales this year.

An astronaut observes a distant planet from their ship, with discreet sales charts reflected on the helmet's visor.

The impact of subscription services on the traditional sales cycle 🧐

The Starfield case exemplifies a structural change in the industry. Immediate availability on Game Pass for PC and Xbox creates a massive player base that does not rely on unit purchases. By arriving late on PS5, the game faces an audience that could have followed it through other means or waited. This model prioritizes subscriber acquisition and long-term monetization over initial sales revenue, redefining the concept of commercial success and blurring launch figures on consoles.

Game Pass: the friend who steals your bride on the wedding day 😅

The situation has its comedic point. Microsoft meticulously prepares the launch of Starfield on PS5, but its own service, Game Pass, steals the spotlight. It's like organizing a big party and discovering all your guests already ate at a free buffet the week before. Physical sales are left looking at the over 8 million subscribers, wondering why they need to buy the main course if they already sampled the full menu. A strategy that, undoubtedly, generates more questions than answers.