Remakes and remasters: homage or lack of ideas?

Published on April 26, 2026 | Translated from Spanish

The video game industry has been revisiting its catalog for years with remakes and remasters. While some polish textures and fps, others rebuild titles from scratch. The line between genuine homage and repetitive inertia becomes blurred when original releases are scarce. Not everything that shines in 4K deserves to be remade.

A classic video game poster fades away, revealing behind it a row of identical 4K boxes, amid neon lights and shadows of creative doubt.

The technique behind the digital facelift 🛠️

A remaster merely touches up resolution, frame rate, and textures on the original code. A remake involves rewriting the engine, redesigning mechanics, and rebuilding assets from scratch. The difference is abysmal: the former is makeup, the latter is surgery. But not every remake manages to capture the essence of the original; some change so much they seem like something else.

The remake that forgot why we loved it 😅

Now it turns out the protagonist no longer moves like a tank, but like an acrobat. The puzzles that made you think now solve themselves, and the final boss that cost you a week of rage now falls in two hits. Developers try so hard to modernize that sometimes they forget the charm of the original lay in its imperfections.