The announcement of RAGMATA as a launch title for the Switch 2 has generated excitement. This action and strategy game promises to leverage the new hardware. In this thread, we analyze its confirmed technical features and its potential performance, based on the available information and the console's estimated capabilities.
Graphics Engine and Adaptation to the Switch 2 Architecture 🎮
RAGMATA uses a modified version of the Vortex engine, known for its scalability. The developers have commented that they prioritize a stable frame rate and reduced loading times. The key lies in how they handle unified memory and the potential support for hardware ray tracing. Adaptation to the new console's NVMe storage could significantly change level design.
Our CPUs are already crying thinking about the requirements 😅
While we await official details, it's fun to remember that Switch ports were often miracles of optimization. Now the situation is reversed: other systems will look on with envy if the Switch 2 version runs smoothly. Our PCs, accustomed to brute force, could learn a lesson in efficiency. Let's just hope they don't include a handheld mode with potato textures as a hidden extra.