Games for listening to podcasts: auditory multitasking comes to gaming

Published on April 26, 2026 | Translated from Spanish

A growing part of the community seeks titles that do not require attention to the game's audio. PowerWash Simulator, Stardew Valley, or Slay the Spire allow you to clean, farm, or play cards while listening to an audiobook or podcast. It is not an official genre on Steam, but a selection based on low dependence on sound effects or soundtrack. The trend frees up the ear for other content without sacrificing gameplay.

Player with headphones cleans a car in PowerWash Simulator while listening to a podcast on their phone.

How audio design conditions the multitasking experience 🎧

From development, the key is to separate critical information from decorative audio. Titles like Hades or driving games offer clear visual cues that allow you to mute the audio track without losing feedback. Designers prioritize readable interfaces and game rhythms that do not require reactions based on sounds. This makes it easier for the player to consume other content without harming their performance. The trend poses challenges: how to balance immersion with auditory flexibility, something independent studios have managed to capitalize on.

The day your character stopped complaining so you could hear your favorite podcast 🎙️

It is paradoxical: spending money on a game with an orchestral soundtrack only to end up listening to a show about hallucinogenic mushrooms. But it works. There is no drama in muting Zagreus while you repeat a run in Hades. After all, cleaning virtual facades with a Tolstoy audiobook in the background has its charm. The community has decided that leisure is not exclusive: you can mine pixels and debate politics at the same time.