Ubisoft has confirmed that the Singapore studio, responsible for the troubled development of Skull and Bones, will take the reins of the Assassin's Creed: Black Flag remake, internally known as Project Resynced. This team already worked on the original Black Flag and other successful titles in the saga, but its recent track record raises doubts among franchise fans.
A polished engine and renewed mechanics for the return of the corsair 🏴☠️
The remake will use the updated Anvil engine to deliver improved graphics and more precise physics in naval combat. The studio is expected to adapt Black Flag's navigation and resource management system, removing the live service elements that complicated Skull and Bones so much. The idea is to offer a classic experience with modern controls and a denser map, without falling into promises of perpetual content that were never fulfilled.
From failed DLC to remake: the studio's second chance ⚓
After a decade of delays, genre changes, and unfulfilled promises with Skull and Bones, the Singapore studio returns to familiar territory: Edward Kenway's Caribbean. The irony is that the remake was born from what was originally an expansion of Black Flag itself. Let's hope this time they don't take ten years to decide if the game is about pirates, stealth, or a naval tax simulator.