#Uses worlds HoRGB, Di and Sta controls.
Atmosphere "depthcue"
	"uniform color background" <WorldHorCol_C> #[ 0 0 0 ]
	"uniform float maxdistance" <WorldDi_M1.0_A0.0_F> #[ 1 ]
	"uniform float mindistance" <WorldSta_M1.0_A0.0_F> #[ 0 ]