#Uses the materials Hard, Spec, Ref, Amb and SpecRGB as well as first texture using Col channels.
Surface "paintedplastic"
	"uniform string texturename" <MatImageName_X11_S> #[ "" ]
	"uniform color specularcolor" <MatSpecCol_C> #[ 1 1 1 ]
	"uniform float roughness" <MatHard_M-0.001956947162426614481_A1.0_F> #[ 0.1 ]
	"uniform float Ks" <MatSpec_M1.0_A0.0_F> #[ 0.5 ]
	"uniform float Kd" <MatRef_M1.0_A0.0_F> #[ 0.5 ]
	"uniform float Ka" <MatAmb_M1.0_A0.0_F> #[ 1 ]