#Uses materials Hard, Spec and Amb, environment map and reflectivity entered by hand.
Surface "shinymetal"
	"uniform string texturename" [ "" ] #[ "" ]
	"uniform float roughness" <MatHard_M-0.001956947162426614481_A1.0_F> #[ 0.1 ]
	"uniform float Kr" [ 1 ] #[ 1 ]
	"uniform float Ks" <MatSpec_M1.0_A0.0_F> #[ 1 ]
	"uniform float Ka" <MatAmb_M1.0_A0.0_F> #[ 1 ]