#Uses lamps position as well as the SpotSi, SpotBl, Color and Energy controls.
LightSource "spotlight" <LightID_I>
	"uniform float beamdistribution" [ 2 ] #[ 2 ]
	"uniform float conedeltaangle" <LampSpotBl_F_M0.2_A0.0> #[ 0 ]
	"uniform float coneangle" <LampSpotSi_F_M0.5_A0.0> #[ 0 ]
	"uniform point to" <TO_P> #[ 0 0 1 ]
	"uniform point from" <FROM_P> #[ 0 0 0 ]
	"uniform color lightcolor" <LampLightColor_C> #[ 1 1 1 ]
	"uniform float intensity" <LampEnergy_F_M30.0_A0.0> #[ 1 ]